Replies: 2 comments
-
How do you mean a "more powerful" filesystem? What is it you are suggesting? |
Beta Was this translation helpful? Give feedback.
0 replies
-
Moving to discussion, as there is no concrete technical implementation provided. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Describe the project you are working on
I've had this issue where I'll try to import a map from the source engine that I exported as a .glb via blender, and the ammount of textures that are imported end up crashing godot.
Describe the problem or limitation you are having in your project
Godot cannot handel the ammount of images that I've added to it all at once, which causes it to take too long importing and crash.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
a more powerful file management system that can import all the files
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
a replacement for the old file system
If this enhancement will not be used often, can it be worked around with a few lines of script?
A work around that I found is baking the whole model all at once. but this can be a painfull process, and quality is allways worse since most computers can barley handel baking a 16k texture just to get a very bad result.
Is there a reason why this should be core and not an add-on in the asset library?
I don't think it's possible to change the file system within godot.
Beta Was this translation helpful? Give feedback.
All reactions