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I start with the possible solutions: |
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Godot uses the forward pipeline. What you are asking is commonly found with the deferred pipeline. |
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I have made a 2D GI Post processing effect. To use the normals, Currently the way I deal with it is to copy all the Sprites with CanvasTexture to another subViewport, render their normals and sample this subViewport in my GI shader. I would prefer a more straight forward solution as the current way of doing this is not really a "solution".
Before opening a proposal for this I would like to hear about why this is not already implemented, what are the alternatives and what would be a possible implementation scenario.
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