Releases: getnamo/SocketIOClient-Unreal
Releases · getnamo/SocketIOClient-Unreal
0.8.4 Draft Release for Marketplace
Changes
- Changed to Async threading and threadpool 1825eed
- removed MIT notices for marketplace as per request
0.8.3 Draft Release for Marketplace
Changes
- Fixed #81
- Partially fixed #82
- removed license file for marketplace as per request, plugin is always available at https://github.com/getnamo/socketio-client-ue4 under MIT though
0.8.1 Draft Release for Marketplace
Changes
- Updated for IWYU
- Packaging fixes
Draft Release for Marketplace
Changes
- Misc changes for marketplace formatting.
v0.8.0 for UE 4.19
v0.7.3 for UE 4.19
v0.7.0 for UE 4.18
Changes
- Compile fixes for 4.18
- New Plugin scoped memory architecture for reliable and fast
FSocketIONative
management. Candidate fixes for #44, #45, #55, #56, #57, #60, and #63. If you were having any of those problems, try the new plugin and give it a good test. Re-open if issues persist. Architecture merged in as f17df08 - New optional fully plugin-scoped connections which remain even through level transitions. Tick
bPluginScopedConnection
true and ensure your component before and after use the samePluginScopedId
. Unless disconnect is manually called these type of connections will only close on app exit. - New
OnConnectionProblems
callback with verbose signature allowing you to detect when you get disconnected while the socket.io client is still trying to reconnect (default: always trying infinite times). If you wish to change this behavior new parameters have been exposed which control connection attempts and delay. - New default toggle
bVerboseConnectionLog
allows you to quiet your log. Default is true. - Blueprint TMap support added! This should be a massive boost to productivity if you used map like data structures. Issue #59 fix merged in f640f63
- Auto-conversion for
As String
if string type not supplied. Issue #64 merged in 2b118c4 - Direct convenience function binds added. This allows you to bind an event or callback to a blueprint function with e.g.
String
signature only if you know the data type will be a string. See emit with callback section for a list of supported signatures. Issue #65 fix merged in 591c150 FSocketIONative
now exposed as API. Issue #66 merged in 7e32f70 spotted by GeneralD
v0.6.4 for UE 4.17
v0.6.2 for UE 4.16
Changes
- Compile fixes for UE4.16
- SIOJson now supports partial struct filling (0.6.1 - f7469db)
v0.6.0 for UE 4.15
Changes
API Changes:
- Rebased to accomodate #43. You can now put FSocketIONative anywhere with your own allocation structure. API pending.
- 'On' event dispatch changed to 'OnEvent'.
Fixes:
- Candidate fixes for #41, #32, and #38
- Fixes to underlying library stopping re connection attempts when you close a connection: getnamo/socket.io-client-cpp@3f0cd99