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Releases: getnamo/SocketIOClient-Unreal

0.8.4 Draft Release for Marketplace

20 Jun 20:08
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  • Changed to Async threading and threadpool 1825eed
  • removed MIT notices for marketplace as per request

0.8.3 Draft Release for Marketplace

11 Jun 18:55
c070826
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0.8.1 Draft Release for Marketplace

09 Jun 16:32
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  • Updated for IWYU
  • Packaging fixes

Draft Release for Marketplace

31 May 23:08
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  • Misc changes for marketplace formatting.

v0.8.0 for UE 4.19

16 May 11:44
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  • Warning fixes for 4.19.
  • Android removed from compatibility list until mature
  • Two core utility functions added af9b0cf
  • Fixed #76
  • Merged new mac libs #75
  • Many cumulative changes from v0.7, bumped to 0.8.0

v0.7.3 for UE 4.19

18 Mar 14:04
bc97212
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  • Compile fixes for 4.19. Field types now use FNames 3178408
  • Updated boost for vc141 and version 1.66 on windows platform, uses modular build system af9a0ef
  • Refactored for Core utility d076c89
    -API shouldn't be breaking

v0.7.0 for UE 4.18

11 Nov 08:20
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  • Compile fixes for 4.18
  • New Plugin scoped memory architecture for reliable and fast FSocketIONative management. Candidate fixes for #44, #45, #55, #56, #57, #60, and #63. If you were having any of those problems, try the new plugin and give it a good test. Re-open if issues persist. Architecture merged in as f17df08
  • New optional fully plugin-scoped connections which remain even through level transitions. Tick bPluginScopedConnection true and ensure your component before and after use the same PluginScopedId. Unless disconnect is manually called these type of connections will only close on app exit.
  • New OnConnectionProblems callback with verbose signature allowing you to detect when you get disconnected while the socket.io client is still trying to reconnect (default: always trying infinite times). If you wish to change this behavior new parameters have been exposed which control connection attempts and delay.
  • New default toggle bVerboseConnectionLog allows you to quiet your log. Default is true.
  • Blueprint TMap support added! This should be a massive boost to productivity if you used map like data structures. Issue #59 fix merged in f640f63
  • Auto-conversion for As String if string type not supplied. Issue #64 merged in 2b118c4
  • Direct convenience function binds added. This allows you to bind an event or callback to a blueprint function with e.g. String signature only if you know the data type will be a string. See emit with callback section for a list of supported signatures. Issue #65 fix merged in 591c150
  • FSocketIONative now exposed as API. Issue #66 merged in 7e32f70 spotted by GeneralD

v0.6.4 for UE 4.17

18 Aug 04:15
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v0.6.2 for UE 4.16

07 Jun 01:31
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  • Compile fixes for UE4.16
  • SIOJson now supports partial struct filling (0.6.1 - f7469db)

v0.6.0 for UE 4.15

07 May 06:03
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API Changes:

  • Rebased to accomodate #43. You can now put FSocketIONative anywhere with your own allocation structure. API pending.
  • 'On' event dispatch changed to 'OnEvent'.

Fixes: