From 8b0e62e45d0c2adf2bdbaf7998df9333f80c645c Mon Sep 17 00:00:00 2001 From: Jakub Arnold Date: Tue, 30 Apr 2024 00:30:10 +0200 Subject: [PATCH] More info on new mouse APIs in changelog --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c61f291..f3efd16 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -54,7 +54,7 @@ on all machines, hence why it becomes an optional override. We're doing some more testing on this in our game, and if it'll be safe we'll also change the default. - Added `mouse_input_this_frame()` and `mouse_moved_this_frame()` for determining whether the mouse had any input - in the current frame, or whether it was moved. + in the current frame, or whether it was moved. This can be useful for switching between mouse and gamepad input. # v0.3.0