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Currently on 3D levels the skybox rotation occurs at a fairly arbitrary rate and doesn't match up with the level geometry, leading to a sometimes-nauseating effect. This should be made more natural looking.
The text was updated successfully, but these errors were encountered:
Currently on 3D levels the skybox rotation occurs at a fairly arbitrary rate and doesn't match up with the level geometry, leading to a sometimes-nauseating effect. This should be made more natural looking.
The text was updated successfully, but these errors were encountered: