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Update - Linux #124

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kielerdotdev opened this issue Feb 8, 2024 · 2 comments
Open

Update - Linux #124

kielerdotdev opened this issue Feb 8, 2024 · 2 comments

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@kielerdotdev
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hkMouseInputEnabled, seems to outright crash.

When disabled, rendering works, but the players are not added to the cache, because it never gets past following block in cache.cpp

CachedEntityPtr cachedEntity = CreateCachedEntityPointer(ent);
    if (!cachedEntity) return;

I am not skilled enough in IDA to find the updated signatures - any help would be nice.

@catgaming
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catgaming commented Feb 8, 2024

I'm on windows, but the sig didn't change for CCSGOInput. The vtable did change however. On windows its now index 13 ( +1 )
edit: its not because of that line at all. the schema dynamic binding index changed. for me (on windows) by 2

@kielerdotdev
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I'm on windows, but the sig didn't change for CCSGOInput. The vtable did change however. On windows index 13 (13 bc it was 12 before and the vtable size increased by 1 🤷.. i dont really know what im doing) works, but some weird ass assertion error comes up. Everything works as expected until i unload the dll, then the game crashes. edit: its not because of that line at all. the schema dynamic binding index changed. for me (on windows) by 2

Thank you! - Updating the Schema_DynamicBinding from 35 to 37 works!

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