AsyncComputeTaskPool - help - freeze frame when spawning many entities. #17154
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miketwenty1
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I'm attempting to have some filler animation or interface while my game loads in the background. However when I try to load my game, it seems that frame freezes the game.
2025-01-03.14-10-51.mp4
I've tried using AsyncComputeTaskPool in a variety of ways.
Look at
main.rs
in these branches:I've tried both wasm and native, both resulting in something similar to the video posted.
Ideally I'd like this to work for WASM, but I see I'm having this issue regardless of the target build.
I've tried some method of
block_on(future::poll_once(&mut task.0))
andnow_or_never(&mut task.0);
with no difference noticeable.Any help would be greatly appreciated!
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