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[32X] Unstable HINTs / background color bleeding #1764

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dgrove727 opened this issue Jan 12, 2025 · 2 comments
Open

[32X] Unstable HINTs / background color bleeding #1764

dgrove727 opened this issue Jan 12, 2025 · 2 comments
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@dgrove727
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Describe the issue
HINTs are unstable in Ares compared to actual hardware, at least in how they're being used in a private build of Sonic Robo Blast 32X. It seems that some are randomly being missed/dropped.

Also noticing that when the Genesis VDP is in H32 mode, the VDP's background color bleeds through any 32X low-priority pixels (the ones that allow you to see Genesis graphics behind the 32X frame buffer).

Rom Information
This is occuring in a private in-development build of the game. I am happy to supply it privately. Will attempt to reach out on Discord to see about how best to deliver this.

file: SRB32X.32x
sha256: 1E258DD91629AEA3DCC2C7BEA388614D872CC0F56F0086D4DD8465FCA0A0A7DD
@dgrove727 dgrove727 added the bug Something isn't working label Jan 12, 2025
@dgrove727 dgrove727 changed the title [32X] Sonic Robo Blast 32X [32X] Unstable HINTs / background color bleeding Jan 12, 2025
@irixxxx
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irixxxx commented Jan 16, 2025

Would you supply this build to me for checking with picodrive as well, please?

@dgrove727
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Would you supply this build to me for checking with picodrive as well, please?

I have sent an e-mail to what I think is your account. If you received it, go ahead and reply to confirm it's you and I can get them to you.

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