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DeferredRendering.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source">
<UniqueIdentifier>{2d99083a-5825-4f78-b55a-146dcb48753c}</UniqueIdentifier>
</Filter>
<Filter Include="Source\Model">
<UniqueIdentifier>{e2ec00a5-309a-4e48-966a-14d880d7070c}</UniqueIdentifier>
</Filter>
<Filter Include="Source\DeferredRendering">
<UniqueIdentifier>{49d22d80-5058-4f74-a8af-34ce1d0826a6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\GLApplication.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="source\main.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="source\Model\CubeModel.cpp">
<Filter>Source\Model</Filter>
</ClCompile>
<ClCompile Include="source\Model\GLSLShaderData.cpp">
<Filter>Source\Model</Filter>
</ClCompile>
<ClCompile Include="source\Model\IModel.cpp">
<Filter>Source\Model</Filter>
</ClCompile>
<ClCompile Include="source\Model\PlaneModel.cpp">
<Filter>Source\Model</Filter>
</ClCompile>
<ClCompile Include="source\Model\SphereModel.cpp">
<Filter>Source\Model</Filter>
</ClCompile>
<ClCompile Include="source\DeferredRendering\DeferredRendering.cpp">
<Filter>Source\DeferredRendering</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\GLApplication.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="source\Model\CubeModel.h">
<Filter>Source\Model</Filter>
</ClInclude>
<ClInclude Include="source\Model\GLSLShaderData.h">
<Filter>Source\Model</Filter>
</ClInclude>
<ClInclude Include="source\Model\IModel.h">
<Filter>Source\Model</Filter>
</ClInclude>
<ClInclude Include="source\Model\PlaneModel.h">
<Filter>Source\Model</Filter>
</ClInclude>
<ClInclude Include="source\Model\SphereModel.h">
<Filter>Source\Model</Filter>
</ClInclude>
<ClInclude Include="source\DeferredRendering\DeferredRendering.h">
<Filter>Source\DeferredRendering</Filter>
</ClInclude>
</ItemGroup>
</Project>