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@BRB3D Can you please open up an issue on the repository with some more detailed information about how/when this happens? The SDKs should be architected in a way that does not crash your application so this might be a bug. |
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Hey everyone, wanted to see if there is a way to add a handle error to the provider in case there is a network error from unleash. We had an error network from unleash and it crashed our app, a way of handling would be wrapping the provider with an extra error boundary. But would be nice to have a hey if there is an error the useflag can return false or true or depends on what the error is some might return true some false?
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