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Mesh deform along curve #123
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Seems that someone has made a good stride towards this! But for Godot 4, would be interesting to see if they post more about this: (reddit post: https://www.reddit.com/r/godot/comments/16xvoxm/made_a_little_tool_to_make_meshes_repeat_along_a/) |
When we get to this stage, here's a video of an equivalent road generator tool for Unreal Engine (https://www.youtube.com/watch?v=ndXxlOlRRk0) which looks pretty impressive. They essentially have stacks of arrays or rather checkbox rows which define which kind of feature to be added and arrayed along a road. Their materials are pretty impressive too. A few things that are nice about this tutorial:
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For various applications, it is becoming increasingly apparent that having a way to deform pre-provided meshes to follow along a curve in Godot will be incredibly helpful.
The applications of such a feature:
One person did create a C++ native project here, but has been untouched in over 4 years: https://github.com/TheFamousRat/MeshCurver/tree/master
It does seem likely that it would be a bit slow to implement in gdscript, but this could also be greatly mitigated by caching placements to meshes in pre-defined scenes (#109)
This seems like it would be useful enough it would actually warrant being its own plugin. But, we could see about implementing a lightweight version of it first here.
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