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Add new way to create items and ways to make the material dynamic, depending on what item is used to create #50

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Sofistico opened this issue Feb 5, 2024 · 0 comments
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@Sofistico
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Sofistico commented Feb 5, 2024

The current thought:

  • ItemBlueprint, which holds the blueprint to create a instance without the Material object
  • Reaction, which will hold the materials necessary to create the object
    • Or maybe Recipe, which will do the same, to be decided
  • Reagents class, to datafy the traits and filters and etc needed to make a Reaction XOR Recipe
  • Creating the logic for dynamic item based on the provided Reagents
  • Add the window and GUI for crafting
@Sofistico Sofistico moved this to In Progress in General Stuff Feb 5, 2024
@Sofistico Sofistico self-assigned this Feb 5, 2024
@Sofistico Sofistico moved this from In Progress to Long Term Stuff in General Stuff Feb 10, 2024
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