You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Trying out the sample scenes, the audio playback works fine in the editor, but plays slower and lower-pitched on a device (tested with an iPhone 14 Pro). It looks like the sample rate of the audio stream does not match the expected sample rate of the device.
To Reproduce
Steps to reproduce the behavior:
Play with the sample scene (OpenAIChatSample) in the editor
Create a build on the device
Do the same thing on device.
Expected behavior
The streaming audio should be consistent between the editor and the build.
Bug Report
Overview
Trying out the sample scenes, the audio playback works fine in the editor, but plays slower and lower-pitched on a device (tested with an iPhone 14 Pro). It looks like the sample rate of the audio stream does not match the expected sample rate of the device.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The streaming audio should be consistent between the editor and the build.
Screenshots
n/a
Additional context
Unity editor versions tested: 6000.0.31, 2022.3.54
iOS version: 18.2
The text was updated successfully, but these errors were encountered: