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Items from broken trees, as well as mobs and other entities, should be properly tracked and send to the Player's client so they can be displayed.
Observed/Actual behavior
Occasionally, regions will stop sending these entities to players, resulting in a confusing desync where you can pick up items but never see them on the game / hear them get picked up.
Steps/models to reproduce
Unsure, though this is occurring at high player counts (we've been running at 130 - 400 players)
[19:22:02 INFO]: This server is running Folia version 1.21.4-DEV-dev/adjustments-1.21.4@de75e08 (2025-01-12T21:24:37Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
Unknown version
Previous version: 1.21.4-DEV-c84cd46 (MC: 1.21.4)
Other
This is probably a duplicate (I hope not) but figured I'd report since it seems odd. I've been able to relog and have it get fixed.
The text was updated successfully, but these errors were encountered:
Expected behavior
Items from broken trees, as well as mobs and other entities, should be properly tracked and send to the Player's client so they can be displayed.
Observed/Actual behavior
Occasionally, regions will stop sending these entities to players, resulting in a confusing desync where you can pick up items but never see them on the game / hear them get picked up.
Steps/models to reproduce
Unsure, though this is occurring at high player counts (we've been running at 130 - 400 players)
Plugin and Datapack List
Folia version
Other
This is probably a duplicate (I hope not) but figured I'd report since it seems odd. I've been able to relog and have it get fixed.
The text was updated successfully, but these errors were encountered: