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Sound duplicate if a player dies and respawn near a active radio block #80
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Mod starts playback when the
The first one is probably the issue. We have to stop all music threads when we respawn, and it would probably fix it. |
So happy to see this mod still getting attention. Honestly i even forgot that i created this issue 2 years ago xD. I hope someday i could see this mod ported to Fabric (and for modern versions of Minecraft)... |
I am currently rewriting this mod completely. Would be still 1.12.2 forge, but after that I would probably port it to 1.14 and higher. The Radio Tuner is fully implemented with a lot of new features:
Sadly I am currently stuck at NBT syncronisation, but it would probably be done soon. |
Oh looking so much forward for this! |
Minecraft 1.12.2
Forge 14.23.5.2854
OpenFM-1.12.2-0.1.0.19
If a player dies near a playing radio block and respawn near (if the radio is next to the bed for example), OR dies, respawn in world spawn and gets teleported to near the radio, the audio gets duplicated. One audio can be controlled stopping the radio block, but the other not and keeps playing regardless of the radio block playing or not. To mitigate it any player who dies near a playing radio block need to exit the server and rejoin so only the active audio stay.
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