From a49331a62b5d4f52fe01e5dadd18771b3941558d Mon Sep 17 00:00:00 2001
From: Kelsey Gilbert WebGLObject
Each WebGLObject
has
- an invalidated flag, which is initially unset.
+ an internal invalidated flag, which is initially unset.
+
+ Each WebGLObject
has a .label
attribute, which defaults to ""
.
+ Implementations should use this application-provided label string to improve debugging,
+ e.g. in error messages,
+ and/or providing the label to any underlying driver where possible to assist in native-level debugging tools.
+ Implementations must not change behavior due to a label.
[Exposed=(Window,Worker)] interface WebGLObject { + attribute USVString label; };