Complex spaces
#1047
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In addition, what does |
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I am trying to implement a RL environment for a simple racing game, but I struggle to find example that contain compound, continuous spaces. The state space of the game is a mix of continuous (think speed, position) and discrete (skill cooldown), and the action space is also a mix of continuous (throttle), discrete (skill use), and variable-sized (skill availability). None of the examples show how to actually implement it.
Do I need to use the
Space
type for action/state space? Can I use my own struct that implements some certain interfaces, likerand
,in
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