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Entities Graphics URP Samples Project

This Project includes feature sample Scenes for Entities Graphics.

Feature sample Scenes

The feature sample Scenes are in the SampleScenes folder. Most of these Scenes include GameObjects in a SubScene.

Unity renders GameObjects with Entities Graphics when a corresponding DOTS entity exists, and without Entities Graphics when a corresponding DOTS entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.

Scene List

Scene Description Screenshot
AddComponentsExample Demonstrates the new RenderMeshUtility.AddComponents API
BuiltinProperties Demonstrates override of the built-in material SH property values
DisabledEntities Demonstrates disabled entities
EntityCreationAPI Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics
HybridEntitiesConversion Demonstrates the graphics related Hybrid entities that you can put in a Subscene
Lightmaps Demonstrates lightmap support for Entities
Lightprobes Demonstrates lightprobe support for Entities
LODs Demonstrates LODs in Entities Graphics
MaterialMeshChange Demonstrates how to change a Material and Mesh on Entities at runtime
MaterialOverridesSample Demonstrates the setup of overriding a material's properties without having to write code
MeshDeformations Demonstrates BlendShape and SkinWeight entities
ShaderGraphProperties Demonstrates material property overrides for Shader Graph shaders on Entities
SimpleDotsInstancingShader Demonstrates a simple unlit shader which renders using DOTS instancing
SkinnedCharacter Demonstrates SkinnedMeshRenderer entities
TransparencyOrdering Demonstrates transparent entities ordering
TriggerParticles Demonstrates how to play a ParticleSystem from an ECS System
URPLitProperties Demonstrates material property overrides for different URP Lit material properties on Entities