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<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8' />
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<meta name="description" content="Helium Project : Open Source Frameworks and Game Engine" />
<link rel="stylesheet" type="text/css" media="screen" href="stylesheets/stylesheet.css">
<title>Helium Project</title>
</head>
<body>
<!-- HEADER -->
<div id="header_wrap" class="outer">
<header class="inner">
<a id="forkme_banner" href="https://github.com/HeliumProject">View on GitHub</a>
<h1 id="project_title">Helium Project</h1>
<h2 id="project_tagline">Open Source Frameworks and Game Engine</h2>
</header>
</div>
<!-- MAIN CONTENT -->
<div id="main_content_wrap" class="outer">
<section id="main_content" class="inner">
<h3>
<a name="welcome-to-helium-project" class="anchor" href="#welcome-to-helium-project"><span class="octicon octicon-link"></span></a>Welcome to Helium Project
</h3>
<p>Helium is a set of open-source cross-platform C++ Frameworks, and it aspires to be a high performance Game Engine. It is permissively licensed under a BSD-style license.</p>
<h3>
<a name="stable-frameworks" class="anchor" href="#stable-frameworks"><span class="octicon octicon-link"></span></a>Stable Frameworks
</h3>
<p><a href="https://github.com/HeliumProject/Platform">Platform</a> is a simple platform abstraction layer that works on Windows, OSX, and Linux. It provides a thin abstraction layer to file i/o, threads, synchronization primitives, and address space allocation.</p>
<p><a href="https://github.com/HeliumProject/Foundation">Foundation</a> is a set of C++ containers, interprocess communication, reference counting, and language utilities like events and delegates.</p>
<p><a href="https://github.com/HeliumProject/Reflect">Reflect</a> is an implementation of C++ reflection that provides metadata that can help automate many rote programming tasks.</p>
<p><a href="https://github.com/HeliumProject/Persist">Persist</a> is an implementation of object persistence that utilizes C++ reflection. It currently supports JSON and BSON, and it can handle both data within an object as well as relationships between objects (potentially stored in separate files).</p>
<p><a href="https://github.com/HeliumProject/Mongo">Mongo</a> is an implementation of the database object model pattern that uses C++ reflection for marshaling object data to and from mongodb.</p>
<h3>
<a name="game-engine" class="anchor" href="#game-engine"><span class="octicon octicon-link"></span></a>Game Engine
</h3>
<p>Right now the Game Engine is under heavy development. We are building an engine and tool set that is heavily based around Components and Introspection. We aim to build a high performance engine that exposes internal state to the user as much a possible via a WYSIWYG editor.</p>
<h3>
<a name="community" class="anchor" href="#community"><span class="octicon octicon-link"></span></a>Community
</h3>
<p>The team keeps in touch via <a href="https://heliumproject.slack.com">Slack</a>. To get an invite, tweet to <a href="https://twitter.com/heliumproj">@heliumproj</a></p>
</section>
</div>
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<div id="footer_wrap" class="outer">
<footer class="inner">
<p>Published with <a href="http://pages.github.com">GitHub Pages</a></p>
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</div>
</body>
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