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Copy pathMechaWars.vcxproj.filters
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MechaWars.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{E9C7FDCE-D52A-8D73-7EB0-C5296AF258F6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\game\map.cpp" />
<ClCompile Include="src\entity.cpp" />
<ClCompile Include="src\game_manager.cpp" />
<ClCompile Include="src\assets_manager.cpp" />
<ClCompile Include="src\game\world_entity.cpp" />
<ClCompile Include="src\game\ui\ui_tile_cursor.cpp" />
<ClCompile Include="src\game\game_camera.cpp" />
<ClCompile Include="src\game\game_scene.cpp" />
<ClCompile Include="src\game\world_entity.cpp" />
<ClCompile Include="src\game\units\unit.cpp" />
<ClCompile Include="src\game\effects\bullet.cpp" />
<ClCompile Include="src\game\units\states\unit_state.cpp" />
<ClCompile Include="src\game\pathfinder.cpp" />
<ClCompile Include="src\utility\astar2.cpp" />
<ClCompile Include="src\game\effects\explosion.cpp" />
<ClCompile Include="src\game\effects\explosion_manager.cpp" />
<ClCompile Include="src\game\structures\structure.cpp" />
<ClCompile Include="src\game\structures\structure_blueprint.cpp" />
<ClCompile Include="src\game\defs.cpp" />
<ClCompile Include="src\lua_engine.cpp" />
<ClCompile Include="src\game\commander.cpp" />
<ClCompile Include="src\game\fog_of_war.cpp" />
<ClCompile Include="src\game\effects\missile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\game\map.h" />
<ClInclude Include="src\utility\int2.h" />
<ClInclude Include="src\entity.h" />
<ClInclude Include="src\game_manager.h" />
<ClInclude Include="src\assets_manager.h" />
<ClInclude Include="src\utility\file.h" />
<ClInclude Include="src\utility\str_comp.h" />
<ClInclude Include="src\utility\math.h" />
<ClInclude Include="src\libs\fast_noise_lite.h" />
<ClInclude Include="src\utility\draw.h" />
<ClInclude Include="src\game\game_camera.h" />
<ClInclude Include="src\game\structures\structure_tree.h" />
<ClInclude Include="src\game\structures\structure_steel.h" />
<ClInclude Include="src\globals.h" />
<ClInclude Include="src\game\ui\ui_tile_cursor.h" />
<ClInclude Include="src\game\teams.h" />
<ClInclude Include="src\game\world_entity.fwd.h" />
<ClInclude Include="src\game\ui\ui_base.hpp" />
<ClInclude Include="src\game\ui\ui_button.hpp" />
<ClInclude Include="src\scene.hpp" />
<ClInclude Include="src\game\game_scene.h" />
<ClInclude Include="src\utility\defered_call.hpp" />
<ClInclude Include="src\animator.hpp" />
<ClInclude Include="src\game\units\unit.h" />
<ClInclude Include="src\game\effects\bullet.h" />
<ClInclude Include="src\game\units\states\unit_state.h" />
<ClInclude Include="src\game\units\unit.fwd.h" />
<ClInclude Include="src\game\units\states\unit_state.fwd.h" />
<ClInclude Include="src\game\units\states\unit_state_idle.hpp" />
<ClInclude Include="src\game\units\states\unit_state_shoot.hpp" />
<ClInclude Include="src\game\world_entity.h" />
<ClInclude Include="src\utility\astar2.h" />
<ClInclude Include="src\game\pathfinder.h" />
<ClInclude Include="src\game\units\states\unit_state_move.hpp" />
<ClInclude Include="src\game\effects\explosion.h" />
<ClInclude Include="src\game\effects\explosion_manager.h" />
<ClInclude Include="src\utility\cardinal.h" />
<ClInclude Include="src\game\effects\pixel_particles.h" />
<ClInclude Include="src\utility\color.h" />
<ClInclude Include="src\game\units\states\unit_state_attack.hpp" />
<ClInclude Include="src\game\units\states\unit_state_move_to.hpp" />
<ClInclude Include="src\game\units\states\_unit_state_target.hpp" />
<ClInclude Include="src\game\structures\structure.h" />
<ClInclude Include="src\game\structures\structure_blueprint.h" />
<ClInclude Include="src\game\units\states\unit_state_build.hpp" />
<ClInclude Include="src\utility\rect.hpp" />
<ClInclude Include="src\game\units\states\unit_state_move_in.hpp" />
<ClInclude Include="src\game\defs.h" />
<ClInclude Include="src\lua_engine.h" />
<ClInclude Include="src\game\units\states\unit_state_repair.hpp" />
<ClInclude Include="src\game\commander.h" />
<ClInclude Include="src\game\fog_of_war.h" />
<ClInclude Include="src\game\commander.fwd.h" />
<ClInclude Include="src\game\fog_of_war.fwd.h" />
<ClInclude Include="src\game\effects\missile.h" />
<ClInclude Include="src\game\structures\structure_silo.h" />
</ItemGroup>
<ItemGroup>
<None Include="POSTMORTEM.md" />
</ItemGroup>
</Project>