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Unity 2019.4.21f "io.extendreality.tilia.interactions.controllables.unity": "1.11.14", "io.extendreality.tilia.interactions.interactables.unity": "1.15.8",
Example gif:
AngularTransformDrive should rotate to match interactor at any position during grab movement.
AngularTransformDrive falls behind if interactor is grabbing at ends of long meshes.
The text was updated successfully, but these errors were encountered:
I`m not sure is this could help u.
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Environment
Unity 2019.4.21f
"io.extendreality.tilia.interactions.controllables.unity": "1.11.14",
"io.extendreality.tilia.interactions.interactables.unity": "1.15.8",
Steps to reproduce
Example gif:
Expected behavior
AngularTransformDrive should rotate to match interactor at any position during grab movement.
Current behavior
AngularTransformDrive falls behind if interactor is grabbing at ends of long meshes.
The text was updated successfully, but these errors were encountered: