From c96580ba6ad891ed37fcd006dc3db6ec25e79832 Mon Sep 17 00:00:00 2001 From: Nicholas Smit Date: Sat, 4 Mar 2023 14:50:12 -0500 Subject: [PATCH] Remove CodeQL CodeQL doesn't help that much for this project. --- .github/workflows/codeql-analysis.yml | 72 --------------------------- README.md | 1 - gradle.properties | 3 +- 3 files changed, 1 insertion(+), 75 deletions(-) delete mode 100644 .github/workflows/codeql-analysis.yml diff --git a/.github/workflows/codeql-analysis.yml b/.github/workflows/codeql-analysis.yml deleted file mode 100644 index 22e56fafe..000000000 --- a/.github/workflows/codeql-analysis.yml +++ /dev/null @@ -1,72 +0,0 @@ -name: "CodeQL" - -on: - pull_request: - # The branches below must be a subset of the branches above - branches: [ master, 1.19.x-dev, 1.18.x-dev, 1.17.x-dev, 1.16.x-dev, 1.15.2-dev, alpha1 ] - schedule: - - cron: '0 3 * * 3' - -jobs: - analyze: - name: Analyze - runs-on: ubuntu-latest - - permissions: - # required for all workflows - security-events: write - - # only required for workflows in private repositories - actions: read - contents: read - - strategy: - fail-fast: false - matrix: - language: [ 'java' ] - # CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ] - # Learn more: - # https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed - - steps: - - name: Checkout repository - uses: actions/checkout@v3 - - # Initializes the CodeQL tools for scanning. - - name: Initialize CodeQL - uses: github/codeql-action/init@v2 - with: - languages: ${{ matrix.language }} - # If you wish to specify custom queries, you can do so here or in a config file. - # By default, queries listed here will override any specified in a config file. - # Prefix the list here with "+" to use these queries and those in the config file. - # queries: ./path/to/local/query, your-org/your-repo/queries@main - - - name: Cache - uses: actions/cache@v3 - with: - # A list of files, directories, and wildcard patterns to cache and restore - path: | - ~/.gradle/caches - ~/.gradle/wrapper - # An explicit key for restoring and saving the cache - key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('gradle.properties') }} - - # Autobuild attempts to build any compiled languages (C/C++, C#, or Java). - # If this step fails, then you should remove it and run the build manually (see below) - - name: Autobuild - uses: github/codeql-action/autobuild@v2 - - # ℹī¸ Command-line programs to run using the OS shell. - # 📚 https://git.io/JvXDl - - # ✏ī¸ If the Autobuild fails above, remove it and uncomment the following three lines - # and modify them (or add more) to build your code if your project - # uses a compiled language - - #- run: | - # make bootstrap - # make release - - - name: Perform CodeQL Analysis - uses: github/codeql-action/analyze@v2 diff --git a/README.md b/README.md index 6d083a2e5..6b7476640 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,6 @@ # Immersive Weapons for Minecraft -![CodeQL](https://github.com/AnonymousHacker1279/ImmersiveWeapons/workflows/CodeQL/badge.svg) [![](http://cf.way2muchnoise.eu/full_494454_Downloads.svg)](https://www.curseforge.com/minecraft/mc-mods/immersive-weapons) [![](http://cf.way2muchnoise.eu/versions/494454.svg)](https://www.curseforge.com/minecraft/mc-mods/immersive-weapons) [![CodeFactor](https://www.codefactor.io/repository/github/anonymoushacker1279/immersiveweapons/badge/master)](https://www.codefactor.io/repository/github/anonymoushacker1279/immersiveweapons/overview/master) diff --git a/gradle.properties b/gradle.properties index b3ff815bd..ba4cb120c 100644 --- a/gradle.properties +++ b/gradle.properties @@ -8,8 +8,7 @@ mappings_channel=parchment mappings_version=2023.02.26-1.19.3 forge_version=1.19.3-44.1.21 terrablender_version=1.19.3-2.1.0.139 -# TODO: Update to 1.19.3-1.2.0 after release -iwcb_version=1.19-1.1.2 +iwcb_version=1.19.3-1.2.0 jei_version=12.2.0.16 wthit_version=6.1.4 badpackets_version=0.3.4