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Mikolaj edited this page Jul 25, 2011 · 24 revisions

Welcome!

Allure of the Stars is a computer game in early development. This wiki is for sharing design ideas and drafting content for the game. This is also a dumping ground for any vague or wild ideas and random or non-conclusive gameplay comments. OTOH, concrete feature requests and any bug reports are best submitted using the Issues interface. The game is based on the versatile LambdaHack engine, employs procedural content generation evolving in response to player behavior and is written in Haskell.

The game is at the same time a dungeon crawler, squad combat game, tower defense and a space trading game. Inspiring free examples of the first two genres are UnAngband and UFO: AI, both of which the maintainer of this wiki co-developed. No tower defense game was a direct inspiration, but the town defense in The Horde comes to mind, as well as the fortress defense mode of Dwarf Fortress, which has both dungeons and tactical combat, joined in a one of a kind game. The classical Elite features open-ended adventuring, combat and trade in space, but relies heavily on graphical interface, unlike some of its predecessors.

Legal small print: The game is released under GNU AGPL. Please contribute to this wiki only if you irrevocably agree to release your contributions under the GNU AGPL license. If you don't agree, please use the Issues interface instead. All kinds of contributions are gratefully welcome.

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