From 60975da4e26450ee600da9c02b8ae64b7c57b95b Mon Sep 17 00:00:00 2001 From: Larry Gritz Date: Thu, 1 Sep 2022 18:17:02 -0700 Subject: [PATCH] CHANGES Signed-off-by: Larry Gritz --- CHANGES.md | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/CHANGES.md b/CHANGES.md index 6b4755702..8c285f319 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -4,15 +4,16 @@ Release 1.12 -- beta 1 Sep 2022 (compared to 1.11) -------------------------------------------------- Big Deal Changes: -* Batch shading: A fully operational "batch shading" support when using CPUs - supporting the AVX2 or AVX512 instruction set architectures, allows shading - 8 or 16 points at a time, accelerated by using SIMD instructions. -* A reasonable subset of the OSL language can run on NVIDIA GPUs for - Cuda or OptiX-based renderers. -* Synchronize with MaterialX on a minimum standard set of material closures. - This is reflected in both the OSL spec as well as reference implementations - of those closures in testrender. #1533 #1536 #1537 #1538 #1539 #1541 #1542 - #1547 #1557 +* **Batch shading**: A fully operational "batch shading" support when using + CPUs supporting the Intel AVX2 or AVX512 instruction set architectures, + allows shading 8 or 16 points at a time, accelerated by using SIMD + instructions. (Changes contributed by Intel.) +* **OptiX**: A reasonable subset of the OSL language can run on NVIDIA GPUs + for Cuda or OptiX-based renderers. +* **Standardized material closures**: Synchronize with MaterialX on a minimum + standard set of material closures. This is reflected in both the OSL spec as + well as reference implementations of those closures in testrender. #1533 + #1536 #1537 #1538 #1539 #1541 #1542 #1547 #1557 Dependency and standards requirements changes: * The minimum (and default) compilation mode is now C++14. C++17 and 20 are