diff --git a/CHANGES.md b/CHANGES.md index 6b4755702..8c285f319 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -4,15 +4,16 @@ Release 1.12 -- beta 1 Sep 2022 (compared to 1.11) -------------------------------------------------- Big Deal Changes: -* Batch shading: A fully operational "batch shading" support when using CPUs - supporting the AVX2 or AVX512 instruction set architectures, allows shading - 8 or 16 points at a time, accelerated by using SIMD instructions. -* A reasonable subset of the OSL language can run on NVIDIA GPUs for - Cuda or OptiX-based renderers. -* Synchronize with MaterialX on a minimum standard set of material closures. - This is reflected in both the OSL spec as well as reference implementations - of those closures in testrender. #1533 #1536 #1537 #1538 #1539 #1541 #1542 - #1547 #1557 +* **Batch shading**: A fully operational "batch shading" support when using + CPUs supporting the Intel AVX2 or AVX512 instruction set architectures, + allows shading 8 or 16 points at a time, accelerated by using SIMD + instructions. (Changes contributed by Intel.) +* **OptiX**: A reasonable subset of the OSL language can run on NVIDIA GPUs + for Cuda or OptiX-based renderers. +* **Standardized material closures**: Synchronize with MaterialX on a minimum + standard set of material closures. This is reflected in both the OSL spec as + well as reference implementations of those closures in testrender. #1533 + #1536 #1537 #1538 #1539 #1541 #1542 #1547 #1557 Dependency and standards requirements changes: * The minimum (and default) compilation mode is now C++14. C++17 and 20 are